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SourceU: Enhancing Our Campus Learning Spaces

UX Research

Branding

Speculative Design

Project Overview

For this project, we explored NC State's campus to experience the diverse spaces available to students. We assessed these areas for accessibility and identified ways to enhance awareness among our peers. This exploration inspired the creation of SourceU: 

A resource for universities that streamlines booking and discovering campus spaces.

Team members

Andy Li

Client

NCSU Libraries

Role

 Research, Branding, UX and UI Design 

Year

2022 (6 weeks)

Anchor 1

Problem Statement

How can enhancing the accessibility and awareness of campus learning spaces help students reconnect with their community post-COVID, and how can evaluating the current user experience lead to innovative solutions for fostering this engagement?

Selected Location

NC State's Virtual Reality Studio

Research Paper

My research focused on how virtual reality technology can connect individuals, alleviate isolation, and offer students unique adventures. By evaluating the user experience within the VR studio, I explored its potential to enhance social interactions and support mental well-being, as students navigate college.

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Initial Interviews

We began by reaching out to those who use and manage the VR Studio to gain insights into their perspectives.

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Josh, a regular at the VR studio, enjoys both gaming and developing VR projects.

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Suggestions​

He recommends clearer signage, message boards

for idea sharing, and easier mobile access for reserving.

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Aaron runs the front desk

and is on the board for the video game development.

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Suggestions​

He suggests more visibility

of game design resources, and making the space more inviting and well-known.

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Colin is the supervisor of the studio and aims to constantly improve the space for users.

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Suggestions​

He emphasized the need to create a welcoming place, ensuring equipment visibility, and students' comfort.

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Jillian is a graduate student who works the front desk and streams for the library's twitch​

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Suggestions​

She highlights the studio's obscurity due to its location and wishes there was better promotion of their Twitch.

Research Findings

After spending time researching the impact of virtual reality and interviewing people that interacted with the VR Studio daily, we noted five main points.

Community Connection

Safe space for students to form new friendships and collaborate on projects.

Collaborative

Learning

The studio fosters teamwork, allowing students to learn from one another.

Showcasing

Creativity

Potential for the studio to showcase student projects and facilitate competitions.

Microadventures

VR offers students affordable access to experiences they might not otherwise explore.

Mental Health

The VR studio can help alleviate stress and combat feelings of loneliness.

Anchor 2

Documentation

Initially, we identified all the touchpoint a users might encounter and interact with in the Virtual Reality Studio.

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Personas

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User Goals

Susie Evans​

  • Sophomore studying computer science

  • Interested in making a video game in VR.

  • Found the VR studio through a classmate.​​

  • To learn different softwares and further her video game design portfolio.

  • ​To find other students into game design that she feels comfortable with.​

Susie is looking for a place to post her work that would be shared with other students and a way to receive feedback on it when she needs it.

Scenario

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User Goals

Jacob Alridge

  • Junior that loves playing VR game

  • He is a fairly new user to the VR studio.

  • Always looking for new games to play

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​

  • To be able to try all the best virtual reality games the studio has to offer.

  • To find other students that are interested in gaming that would play with him.

Scenario

Jacob is looking for a place where he can reach other students that are interested in playing VR, and find ways to get connected in a gaming community.

Current User Journeys

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Task Analysis

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Possible Pain Points

Difficulty Navigating

After documenting, we noticed there was little signage directing patrons to the studio, which was hidden in a side wing of the library.

Orientation Confusion

Before using the studio, patrons must complete an orientation which can be hard to find on the library's website, leaving many newcomers unaware.

Finding Community

Since the studio isn't very well-known, not many patrons visit each day, which makes it hard for current users to  connect and play with each other.

Anchor 3

Solution: SourceU

Our solution is an app and website for all library spaces, branded as SourceU, suitable for any university. This platform simplifies the orientation and reservation processes, enhancing convenience for users. It includes features such as chat, exploration tools, and a homepage, allowing students to discover all that the library offers, including collaborative workspaces for peer engagement.

Proposed User Journey

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Sketching and Planning

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Physical journey mapping 

Task analysis of the reservation/ orientation process in SourceU app.

Hallway display sketches

Storyboard for final video

Website interface sketches

App interface sketches

Website reservation/ orientation process

SourceU App Interface

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Reservation Portal

Clicking the reservation icon takes users to the portal to make a reservation after completing orientation.

Pop-up Screen

After selecting a time, a pop-up will request the duration and date, allowing reservations for up to two hours.

Reservation Screen

Users can select available times; reserved stations will be red and unselectable.

Workstations

Users can select from their preferred headset to simplify the reservation screen.

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Confirmation

Lastly, a confirmation screen will show the reservation time and include directions on how to get to the VR Studio.

Community Engagement

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Reservation Portal

SourceU explore pages let students connect with others who share similar interests through chat, work showcases, and weekly challenges.

Upcoming Events

Explore and RSVP to events happening throughout the  various library spaces.

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VR Challenges

Monthly game challenges to promote student interactions with available technology and facilitate fun, friendly competitions in the studio.

Chat Rooms

Engage in conversation with students in the same learning space to foster community.

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SourceU Website Interface

School Search

SourceU can be utilized by any university, so users first will search for their school. 

Homepage

SourceU is a resource for all of a school's learning spaces. On the homepage users can scroll through and see all that their school has to offer.

VR Studio Page

On the VR Studio page, users can overview what the spaces offers, see student work being showcased, and feel inspired to come visit.

User Guidance

The page clearly guides users on how to utilize the space; directing them to the orientation or reservations.

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Orientation

The orientation checklist is presented in a clear visual format, featuring a progress bar that indicates your percentage of completion. 

Reservations

Similar to the app, once the orientation is complete, users can create new reservations through the portal.

Confirmation

Once confirmed, directions to the studio will be provided alongside the app download.

Hallway Display

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Toggle View

Overview of what the studio has to offer

Engage New Users

Students can see events, equipment, student works, and monthly leaderboards

The Eerie Hallway

One point we noticed during our time spent in the studio, is that the hallway leading up is a bit dark and ominous

Lighting the Path

We decided to add a display to illuminate the pathway, call students, and act as additional wayfinding.

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Physical Wayfinding

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SourceU signage directs students efficiently to the learning spaces.

Signage

Anchor 4

Final Video Presentation

Final Thoughts

This project was my first comprehensive UX/UI initiative, igniting my passion for user interviews and experience mapping. It was rewarding to collaborate on enhancing a campus space for our peers, and researching the VR studio revealed how technology can foster social connections and support student well-being. Our insights highlighted ways to make the studio more accessible and user-friendly, addressing issues like hidden signage and hard-to-find orientation resources. Moving forward, I’m excited to expand beyond the VR studio, working toward a seamless, engaging experience throughout all campus learning spaces.

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